Options

Audio settings

@[sheetDialog.heading || 'Character sheet']

Base Stats
@[row.label]@[row.value]
Modifiers
@[row.label]@[row.value]
Lucky Stats
@[row.label]@[row.value]
Other
@[row.label]@[row.value]
Resistances
@[row.label]@[row.value]
Equipment
@[eq.prettyName]@[eq.itemName]
Level@[lvl]Always FreeAccount+1+1 Brawler@[((tooltip.props)).name]Wind up@[((tooltip.props)).ticks] tick@[((tooltip.props)).ticks === 1 ? '' : 's']Wind down@[((tooltip.props)).ticks] tick@[((tooltip.props)).ticks === 1 ? '' : 's']Duration@[((tooltip.props)).duration]Triggers each@[((tooltip.props)).chainTicks] tick@[((tooltip.props)).chainTicks === 1 ? '' : 's']Damage @[((tooltip.props)).damage.amount](@[((tooltip.props)).damage.pct]% of total damage) @[((tooltip.props)).damage.pct]% of total damage Heal @[((tooltip.props)).healing.amount](@[((tooltip.props)).healing.pct]% of max health) @[((tooltip.props)).healing.pct]% of max health @[((tooltip.props)).targets.label]@[((tooltip.props)).targets.value]Applications@[((tooltip.props)).applications]Modifiers while casting
@[title]
@[row.label]@[row.value]
@[subtitle]
@[row.label]@[row.value]

This ability inflicts @[status.value]/@[status.max]@[status.ticks]@[status.announce || status.name + '!']@[fx.amount] @[fx.word], which builds up to @[status.value]/@[status.max]@[status.ticks]@[status.announce || status.name + '!']@[fx.convertsAmount] @[fx.convertsWord].

This attack is @[status.value]/@[status.max]@[status.ticks]@[status.announce || status.name + '!']unstoppable.

This ability is @[status.value]/@[status.max]@[status.ticks]@[status.announce || status.name + '!']@[((tooltip.props)).uninterruptable.pct]%uninterruptable.

@[$.unsafe(((tooltip.props)).description.simple)]@[$.unsafe(((tooltip.props)).description.extended)]

~ Press alt for more info ~~ Release alt for less info ~
@[(((tooltip.props))).name]@[a.ticks]@[a.damage]@[a.healing]
@[title]
@[row.label]@[row.value]
@[subtitle]
@[row.label]@[row.value]
@[a.ticks]@[a.damage]@[a.healing]@[ability.name]@[$.unsafe(ability.description)]

@[$.unsafe((((tooltip.props))).description)]

LEVEL @[(((tooltip.props))).level]
@[char]@[status.value]/@[status.max]@[status.ticks]@[status.announce || status.name + '!']@[((tooltip.props)).name]@[((tooltip.props)).name]

@[$.unsafe(((tooltip.props)).description)]

Tooltip
@[notification.title]@[notification.description]Battleborn BrawlersBETA v@[version] @[settings.isTester ? 'Test Mode' : 'Normal Mode'] @[accountPremium ? 'Premium' : 'No Premium'] @[Math.floor((coins) / 100)]×
StateToolsCharactersImagegenDebugComponentsGlobal ComponentsCombat ComponentsForm elementsTooltipsAbility DesignsEquipment LinksInventoryCard HandAssetsColorsIconsSoundsScalingAbility ScalingEquipment ScalingCharacter ScalingServer clockSynced: @[new Date(clock.server).toLocaleString()]Now: @[new Date(clock.now).toLocaleString()]

@[promptModal.title]

Prompt — sent verbatim to the image model@[promptModal.preview]@[promptModal.extraLabel]Reference images — selected are attached to the requestdropped referenceDrop an image hereCurrentParallel generations
Vibe state (@[dataInspectorState(($), this.openPaths).shallowCount] | @[dataInspectorState(($), this.openPaths).totalCount]) @[row.key] @[row.summary]